
Eleana Tomelac
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Posted - 2007.01.30 14:47:00 -
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Edited by: Eleana Tomelac on 30/01/2007 14:55:08 (Sorry for the poor english) This is mainly about drones because I mainly use drones...
1. Make drones follow orders, I would prefer them unable to choose a target (after the previous one is destroyed or leaves area) than not following orders. If drones are to have an AI, we should be able to configure it : "when target is no more, attack smallest signature within x kilometers" ou simple "all drones on the closest target of the drone group (may use actual overview drone groups)". Things like that would be great, but choose, make an AI or don't use one at all.
2. Lag issues when launching drones/scooping them to drone bay (it's the time to warp and save your life, not for a lag)...
3. Ship customization! I would like to paint my ship! Yes, we make difference between T1 ans T2 ships because of their colors, but aren't some flies looking like a wasp to dissuade anything from attacking them? We're actually all looking the same...
4. Bigger mining drones, as mining in a barge is an art to learn, using mining drones should be one too.
5. T2 blueprint availability... Some T2 items have reached very high prices compared to some tech equivalent (look at the price of enyo and ishkur, deimos and ishtar, shouldn't they have closer prices?). I hope invention can help here...
6. Agent offers : I read in a dev blog about having a list of offers instead of one offer per agent at a time, it seems good, and sometimes, I miss somme small offers that my agent sent me when I had lower LP and will not send now that I have higher LP. Agent could have a list of offers, all the ones you did not accept nor refuse. Maybe we could have acces to the offers of our agents made (at normal price) and to all the available offers from a corp (at higher LP cost).
7. Skills queueing : limited or unlimited, but when I have plenty of low level skills to upgrade (or learn from book), when I'm away for few weeks and can't acces eve... This would help much (and new players too with all the few minuts/few hours skills).
8. Mining is a bit boring, it's the time to chat and watch TV and... Is that still playing Eve? Moving ore from cargo every x seconds... A friend uses a timer (and then switches from TV to Eve), we need to do something else while mining... I still don't see how to make mining fun, if someone gots ideas...
9. Subsystem damage It was used in homeworld to counter big ships - this would be carriers, dreads, motherships, titans, maybe battleships too in Eve - moving to a strategic target (shipyard, THE mothership). It made small ships (big guns miss the subystems, think about the signature resolution and signature of the module) able to disable (usually not destroy by lack of firepower) the big ships while reinforcements were on their (slow) way. The damage should be repaired without a specific module at least for the basic propulsion and warp ability (may break jump drive and then the capital ship needs assistance?). Some equipements are over the armor (anything in a hi slot or maybe in a med slot as EW) and should have some kind of hole in the shield to fire. Then they should be targetable when activated (shield ver it is deactivated). Each subsystem could have its own armor (does it need armor or directly structure?) and shield (this way armor tanks are not more vulnerable to attacks on deactivated modules).
10. Logistic drones Can I ask them to repair my ship (this would make sense with the capital subsystem damage, every capital ship has some drone bay space for at least a pack of small logistic drones)? Actually, I need to lock a target to give such orders, and well, I can't lock myself.
11. Cofee, tea and chocolate drones! Don't forget the cookie drone and dishwasher drone... Drones is a lifestyle ;)
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